Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/10/2026 9:05:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bf79ba424d6d4ba1a41d1bf2eb492d58

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 579
Difficulty: Very Difficult
Map Difficulty Score: 824.4

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number W Sand Blockade 2 U Jungle Blockade 5 S Jungle Blockade 1 L Rubble Blockade 6 D Rubble Blockade 3 N Water Blockade 4 I H Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
15 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 579 345 151
44%
71
21%
18
5%
8
2%
65
19%
6
2%
7
2%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - W (593, 77) 180° (3x) 0°, 120° 73.0
4 Blockade - Jungle Blockade 5 (499, 95) 180° (3x) on top -
5 Hex Map - U (367, 620) 300° (5x) 300° 77.0
6 Blockade - Jungle Blockade 1 (106, 233) 120° (2x) on top -
7 Hex Map - S (-273, 620) 180° (3x) 55.0
8 Blockade - Rubble Blockade 6 (179, 638) 180° (3x) on top -
9 Hex Map - L (47, 1163) 180° (3x) 69.0
10 Blockade - Rubble Blockade 3 (44, 1181) 180° (3x) on top -
11 Hex Map - D (-88, 1706) 300° (5x) 68.0
12 Blockade - Water Blockade 4 (182, 1724) 180° (3x) on top -
13 Hex Map - N (50, 2249) 300° (5x) 49.0
14 Hex Map - I (97, 2792) 0° (0x) 60° 79.0
15 Hex Map - H (690, 2869) 0° (0x) 30° 59.0
16 Ending - Water (875, 3191) 30° (1x) - -
17 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 3 6
2 W → U Hex Map - W Hex Map - U 180° 1 2
3 U → S Hex Map - U 300° Hex Map - S 120° 1 2
4 S → L Hex Map - S Hex Map - L 180° 1 4
5 L → D Hex Map - L Hex Map - D 180° 3 5
6 W → Rubble Hex Map - W 120° Tavern - Rubble 300° 5 7
7 D → N Hex Map - D Hex Map - N 180° 4 6
8 N → R Hex Map - N 300° 16 Space Strip - R 120° 4 5
9 N → I Hex Map - N Hex Map - I 180° 7 10
10 I → H Hex Map - I 60° Hex Map - H 240° 1 4
11 H → Water Hex Map - H 30° Ending - Water 240° 3 9


Generated with v11.1.11