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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/26/2026 10:27:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bf9efd7e40f24db6bd9d6b6f1bb96639

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 404
Difficulty: Difficult
Map Difficulty Score: 200.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number V Rubble Blockade 3 X Rubble Blockade 6 T Sand Blockade 2 G Jungle Blockade 5 Q N Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 404 248 100
40%
51
21%
9
4%
6
2%
43
17%
5
2%
10
4%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - V (364, -468) 0° (0x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 6 (722, -986) 0° (0x) on top -
5 Hex Map - X (590, -1011) 120° (2x) 120° 69.0
6 Blockade - Sand Blockade 2 (977, -1348) 300° (5x) on top -
7 Hex Map - T (1092, -1245) 0° (0x) 120° 75.0
8 Blockade - Jungle Blockade 5 (1387, -1738) 300° (5x) on top -
9 Hex Map - G (1502, -1635) 180° (3x) 60° 69.0
10 16 Space Strip - Q (1840, -1205) 300° (5x) 26.0
11 Hex Map - N (2138, -697) 300° (5x) 330° 49.0
12 Ending - Jungle (1953, -375) 330° (6x) - -
13 Tavern - Rubble (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 6 8
2 V → X Hex Map - V 180° Hex Map - X 7 16
3 X → T Hex Map - X 120° Hex Map - T 300° 7 11
4 T → G Hex Map - T 120° Hex Map - G 300° 5 8
5 G → Q Hex Map - G 60° 16 Space Strip - Q 240° 3 5
6 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 6 11
7 Q → N 16 Space Strip - Q Hex Map - N 180° 3 7
8 N → Jungle Hex Map - N 330° Ending - Jungle 180° 3 6


Generated with v11.1.9