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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/20/2025 6:31:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bfcdb18594df4cf3b1287a876f27026d

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 375
Difficulty: Very Difficult
Map Difficulty Score: 622.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number X Rubble Blockade 6 U Jungle Blockade 1 O S G Water Blockade 4 Q Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 375 226 93
41%
34
15%
10
4%
5
2%
50
22%
4
2%
10
4%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - X (502, -234) 240° (4x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 1 (893, -384) 240° (4x) on top -
5 Hex Map - U (1003, -1) 180° (3x) 300° 77.0
6 16 Space Strip - O (706, 504) 60° (1x) 300° 38.0
7 Hex Map - S (416, 1007) 0° (0x) 240° 55.0
8 Blockade - Water Blockade 4 (198, 823) 60° (1x) on top -
9 Hex Map - G (-177, 930) 240° (4x) 180° 69.0
10 16 Space Strip - Q (4, 540) 180° (3x) 150° 26.0
11 Ending - Jungle (239, 375) 150° (3x) - -
12 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 7 10
2 X → U Hex Map - X 60° Hex Map - U 240° 5 13
3 U → O Hex Map - U 300° 16 Space Strip - O 120° 1 2
4 O → S 16 Space Strip - O 300° Hex Map - S 120° 1 2
5 S → G Hex Map - S 240° Hex Map - G 60° 3 5
6 X → Sand Hex Map - X 180° Tavern - Sand 6 9
7 G → Q Hex Map - G 180° 16 Space Strip - Q 3 5
8 Q → M 16 Space Strip - Q 180° Hex Map - M 1 2
9 Q → I 16 Space Strip - Q 180° Hex Map - I 5 8
10 Q → F 16 Space Strip - Q 180° Hex Map - F 5 6
11 Q → L 16 Space Strip - Q 180° Hex Map - L 3 8
12 Q → C 16 Space Strip - Q 180° Hex Map - C 1 2
13 Q → Jungle 16 Space Strip - Q 150° Ending - Jungle 3 6


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