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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/19/2026 2:04:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bfeaa6835ddc4d76baaf0fe7a21fc7c3

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 406
Difficulty: Very Difficult
Map Difficulty Score: 521.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number M Rubble Blockade 3 U Jungle Blockade 5 W Jungle Blockade 1 P C S Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 406 248 89
36%
57
23%
15
6%
6
2%
39
16%
3
1%
20
8%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (529, -384) 240° (4x) on top -
3 Hex Map - M (639, -1) 120° (2x) 120°, 180° 91.0
4 Blockade - Jungle Blockade 5 (1164, -104) 300° (5x) on top -
5 Hex Map - U (1279, -1) 240° (4x) 77.0
6 Blockade - Jungle Blockade 1 (1640, 17) 180° (3x) on top -
7 Hex Map - W (1508, 542) 120° (2x) 73.0
8 16 Space Strip - P (1666, 1047) 240° (4x) 26.0
9 Hex Map - C (1376, 1550) 120° (2x) 41.0
10 Blockade - Rubble Blockade 6 (1191, 1568) 180° (3x) on top -
11 Hex Map - S (1059, 2093) 300° (5x) 330° 55.0
12 Ending - Jungle (874, 2415) 330° (6x) - -
13 Tavern - Rubble (639, -351) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 1 2
2 M → U Hex Map - M 120° Hex Map - U 300° 1 2
3 U → W Hex Map - U Hex Map - W 180° 3 6
4 W → P Hex Map - W 16 Space Strip - P 180° 1 4
5 P → C 16 Space Strip - P Hex Map - C 180° 1 2
6 C → S Hex Map - C Hex Map - S 180° 1 2
7 M → Rubble Hex Map - M 180° Tavern - Rubble 3 7
8 S → Jungle Hex Map - S 330° Ending - Jungle 180° 3 7


Generated with v11.2.9