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Setup for 3 Player a Game of Quest for El Dorado

Generated on 10/1/2025 3:30:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c015f5c4c360492f80890052929ce2dc

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 13 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 666
Difficulty: Very Difficult
Map Difficulty Score: 659.4

20 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player Number T Jungle Blockade 1 X Rubble Blockade 6 P K U Rubble Blockade 3 N Jungle Blockade 5 F Sand Blockade 2 G Water Blockade 4 Q J C Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
16 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
17 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
18 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
19 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
20 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 666 414 160
39%
84
20%
14
3%
9
2%
78
19%
9
2%
35
8%
19
5%
6
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (529, -384) 240° (4x) on top -
3 Hex Map - T (639, -1) 120° (2x) 0°, 120° 75.0
4 Blockade - Rubble Blockade 6 (636, 17) 180° (3x) on top -
5 Hex Map - X (504, 542) 120° (2x) 300° 69.0
6 16 Space Strip - P (161, 969) 240° (4x) 26.0
7 Hex Map - K (53, 1472) 300° (5x) 62.0
8 Blockade - Rubble Blockade 3 (-41, 1490) 180° (3x) on top -
9 Hex Map - U (-173, 2015) 0° (0x) 77.0
10 Blockade - Jungle Blockade 5 (-267, 2033) 180° (3x) on top -
11 Hex Map - N (-399, 2558) 60° (1x) 300° 49.0
12 Blockade - Sand Blockade 2 (-522, 2405) 120° (2x) on top -
13 Hex Map - F (-901, 2792) 60° (1x) 240° 69.0
14 Blockade - Water Blockade 4 (-889, 2218) 60° (1x) on top -
15 Hex Map - G (-1264, 2325) 60° (1x) 300° 69.0
16 16 Space Strip - Q (-1744, 2287) 120° (2x) 300° 26.0
17 Hex Map - J (-2129, 2403) 180° (3x) 300° 58.0
18 Hex Map - C (-2723, 2481) 240° (4x) 270° 41.0
19 Ending - Water (-3093, 2481) 270° (5x) - -
20 Tavern - Sand (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 1 2
2 T → X Hex Map - T Hex Map - X 180° 5 8
3 X → P Hex Map - X 300° 16 Space Strip - P 120° 3 7
4 P → K 16 Space Strip - P Hex Map - K 180° 4 7
5 K → U Hex Map - K Hex Map - U 180° 3 6
6 T → Sand Hex Map - T 120° Tavern - Sand 300° 6 7
7 U → N Hex Map - U Hex Map - N 180° 3 4
8 N → F Hex Map - N 300° Hex Map - F 120° 7 8
9 F → G Hex Map - F 240° Hex Map - G 60° 3 5
10 G → Q Hex Map - G 300° 16 Space Strip - Q 120° 3 4
11 Q → J 16 Space Strip - Q 300° Hex Map - J 120° 7 11
12 J → C Hex Map - J 300° Hex Map - C 120° 3 4
13 C → Water Hex Map - C 270° Ending - Water 120° 3 6


Generated with v7.3.2