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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/4/2025 4:18:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c01e15394ccb4e10adca6558ff191f1c

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 450
Difficulty: Difficult
Map Difficulty Score: 187.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number G Rubble Blockade 6 N Jungle Blockade 5 T Sand Blockade 2 Q U X Rubble Blockade 3 C Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 450 286 107
37%
53
19%
10
3%
7
2%
61
21%
4
1%
19
7%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - G (455, 311) 240° (4x) 120°, 300° 69.0
4 Blockade - Jungle Blockade 5 (796, -104) 300° (5x) on top -
5 Hex Map - N (911, -1) 120° (2x) 120° 49.0
6 Blockade - Sand Blockade 2 (1252, -416) 300° (5x) on top -
7 Hex Map - T (1367, -313) 120° (2x) 180° 75.0
8 16 Space Strip - Q (1366, -703) 0° (0x) 180° 26.0
9 Hex Map - U (1365, -1093) 180° (3x) 180° 77.0
10 Blockade - Rubble Blockade 3 (1541, -1611) 0° (0x) on top -
11 Hex Map - X (1409, -1636) 180° (3x) 120° 69.0
12 Blockade - Jungle Blockade 1 (1750, -2051) 300° (5x) on top -
13 Hex Map - C (1865, -1948) 300° (5x) 90° 41.0
14 Ending - Water (2235, -1948) 90° (2x) - -
15 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 7 8
2 G → N Hex Map - G 120° Hex Map - N 300° 5 6
3 N → T Hex Map - N 120° Hex Map - T 300° 7 8
4 T → Q Hex Map - T 180° 16 Space Strip - Q 6 11
5 Q → U 16 Space Strip - Q 180° Hex Map - U 8 14
6 U → X Hex Map - U 180° Hex Map - X 7 13
7 X → C Hex Map - X 120° Hex Map - C 300° 7 10
8 G → Rubble Hex Map - G 300° Tavern - Rubble 120° 6 7
9 C → Water Hex Map - C 90° Ending - Water 300° 3 6


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