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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/27/2026 9:25:06 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c055ccd58b754097a936797ce6d09068

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 462
Difficulty: Very Difficult
Map Difficulty Score: 682.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number V Water Blockade 4 X Rubble Blockade 6 P T J Sand Blockade 2 N Rubble Blockade 3 D Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 462 286 103
36%
81
28%
10
3%
7
2%
43
15%
5
2%
13
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (203, -649) 300° (5x) on top -
3 Hex Map - V (318, -546) 0° (0x) 60°, 180° 73.0
4 Blockade - Rubble Blockade 6 (663, -618) 240° (4x) on top -
5 Hex Map - X (773, -235) 180° (3x) 0° 69.0
6 16 Space Strip - P (865, 155) 180° (3x) 300° 26.0
7 Hex Map - T (500, 545) 0° (0x) 0° 75.0
8 Blockade - Sand Blockade 2 (315, 563) 180° (3x) on top -
9 Hex Map - J (183, 1088) 0° (0x) 300° 58.0
10 Blockade - Rubble Blockade 3 (152, 1091) 120° (2x) on top -
11 Hex Map - N (-227, 1478) 60° (1x) 300° 49.0
12 Blockade - Jungle Blockade 5 (-258, 1481) 120° (2x) on top -
13 Hex Map - D (-637, 1868) 120° (2x) 330° 68.0
14 Ending - Jungle (-822, 2190) 330° (6x) - -
15 Tavern - Sand (318, -896) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 1 2
2 V → X Hex Map - V 60° Hex Map - X 240° 7 14
3 X → P Hex Map - X 0° 16 Space Strip - P 180° 7 17
4 P → T 16 Space Strip - P 300° Hex Map - T 120° 1 2
5 T → J Hex Map - T 0° Hex Map - J 180° 1 3
6 V → Sand Hex Map - V 180° Tavern - Sand 0° 6 10
7 J → R Hex Map - J 300° 16 Space Strip - R 120° 1 2
8 J → N Hex Map - J 300° Hex Map - N 120° 5 6
9 N → D Hex Map - N 300° Hex Map - D 120° 3 7
10 D → Jungle Hex Map - D 330° Ending - Jungle 180° 3 6


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