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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 9:18:55 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c06856beb1154fae933566bfa4555941

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 546
Difficulty: Very Difficult
Map Difficulty Score: 453.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number W Jungle Blockade 5 O I T Water Blockade 4 K Rubble Blockade 6 M Rubble Blockade 3 U Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 300° (5x) 74 37 11 8 3 1 4 0 1 7 2 0 0
4 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - I 300° (5x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 77 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 60° (1x) 92 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 546 286 128
45%
41
14%
26
9%
7
2%
40
14%
6
2%
14
5%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - W (547, 155) 300° (5x) 60°, 300° 74.0
4 16 Space Strip - O (1091, 238) 180° (3x) 60° 38.0
5 Hex Map - I (1500, 548) 300° (5x) 80.0
6 Blockade - Water Blockade 4 (1497, 566) 180° (3x) on top -
7 Hex Map - T (1365, 1091) 240° (4x) 300° 77.0
8 Blockade - Rubble Blockade 6 (1334, 1094) 120° (2x) on top -
9 Hex Map - K (955, 1481) 120° (2x) 300° 62.0
10 Blockade - Rubble Blockade 3 (786, 1250) 120° (2x) on top -
11 Hex Map - M (407, 1637) 60° (1x) 300° 92.0
12 Blockade - Sand Blockade 2 (238, 1406) 120° (2x) on top -
13 Hex Map - U (-141, 1793) 180° (3x) 330° 78.0
14 Ending - Jungle (-326, 2115) 330° (6x) - -
15 Tavern - Rubble (247, 333) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 3 5
2 W → O Hex Map - W 60° 16 Space Strip - O 240° 1 4
3 O → I 16 Space Strip - O 60° Hex Map - I 240° 3 4
4 I → T Hex Map - I Hex Map - T 180° 5 6
5 T → K Hex Map - T 300° Hex Map - K 120° 4 8
6 K → M Hex Map - K 300° Hex Map - M 120° 4 10
7 M → U Hex Map - M 300° Hex Map - U 120° 4 7
8 W → Rubble Hex Map - W 300° Tavern - Rubble 120° 5 7
9 U → Jungle Hex Map - U 330° Ending - Jungle 180° 3 7


Generated with v11.2.9