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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/8/2026 9:29:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c07d04fe033e49bca7d3317c15779669

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades
Map Traverse Score: 401
Difficulty: Very Difficult
Map Difficulty Score: 234.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number C Rubble Blockade 6 I Water Blockade 4 N Sand Blockade 2 L Rubble Blockade 3 Q H P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 120° (2x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 240° (4x) 70 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 401 261 117
45%
59
23%
8
3%
5
2%
50
19%
5
2%
17
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - C (594, -78) 120° (2x) 120° 42.0
4 Blockade - Water Blockade 4 (981, -415) 300° (5x) on top -
5 Hex Map - I (1096, -312) 240° (4x) 80.0
6 Blockade - Sand Blockade 2 (1457, -294) 180° (3x) on top -
7 Hex Map - N (1325, 231) 0° (0x) 60° 49.0
8 Blockade - Rubble Blockade 3 (1624, 237) 240° (4x) on top -
9 Hex Map - L (1734, 620) 240° (4x) 70.0
10 16 Space Strip - Q (1801, 1125) 240° (4x) 60° 26.0
11 Hex Map - H (2196, 1238) 0° (0x) 60° 60.0
12 16 Space Strip - P (2400, 1665) 240° (4x) 90° 26.0
13 Ending - Jungle (2662, 1551) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 3 4
2 C → I Hex Map - C 120° Hex Map - I 300° 6 7
3 I → N Hex Map - I Hex Map - N 180° 3 4
4 N → L Hex Map - N 60° Hex Map - L 240° 5 6
5 L → Q Hex Map - L 16 Space Strip - Q 180° 1 2
6 Q → H 16 Space Strip - Q 60° Hex Map - H 240° 7 13
7 H → P Hex Map - H 60° 16 Space Strip - P 240° 3 9
8 P → Jungle 16 Space Strip - P 90° Ending - Jungle 300° 3 7


Generated with v11.2.9