Show QR Code with a link to this game setup

Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/18/2025 11:33:39 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c08aad83589e498b8bdd9c63769f8222

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 501
Difficulty: Very Difficult
Map Difficulty Score: 255.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number T Sand Blockade 2 X Jungle Blockade 1 N Rubble Blockade 3 J Rubble Blockade 6 V Jungle Blockade 5 D Water Blockade 4 H Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 501 308 110
36%
81
26%
11
4%
8
3%
58
19%
5
2%
11
4%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - T (547, 155) 180° (3x) 0°, 120° 75.0
4 Blockade - Jungle Blockade 1 (544, 173) 180° (3x) on top -
5 Hex Map - X (412, 698) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (335, 623) 120° (2x) on top -
7 Hex Map - N (-44, 1010) 0° (0x) 240° 49.0
8 Blockade - Rubble Blockade 6 (-78, 514) 60° (1x) on top -
9 Hex Map - J (-453, 621) 120° (2x) 240° 58.0
10 Blockade - Jungle Blockade 5 (-487, 125) 60° (1x) on top -
11 Hex Map - V (-862, 232) 180° (3x) 180° 73.0
12 Blockade - Water Blockade 4 (-868, -286) 0° (0x) on top -
13 Hex Map - D (-1000, -311) 300° (5x) 180° 68.0
14 Hex Map - H (-1138, -854) 300° (5x) 210° 59.0
15 Ending - Water (-1323, -1176) 210° (4x) - -
16 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 4 6
2 T → X Hex Map - T Hex Map - X 180° 5 8
3 X → N Hex Map - X 300° Hex Map - N 120° 7 13
4 N → J Hex Map - N 240° Hex Map - J 60° 5 6
5 J → V Hex Map - J 240° Hex Map - V 60° 5 7
6 T → Sand Hex Map - T 120° Tavern - Sand 300° 6 7
7 V → D Hex Map - V 180° Hex Map - D 2 6
8 D → H Hex Map - D 180° Hex Map - H 5 9
9 H → Water Hex Map - H 210° Ending - Water 60° 3 9


Generated with v6.10.4