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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/5/2025 2:08:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c09ab7a617874d41901b7c20a8e1060f

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 493
Difficulty: Very Difficult
Map Difficulty Score: 252.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S Rubble Blockade 6 X Rubble Blockade 3 U Sand Blockade 2 G Jungle Blockade 1 C Jungle Blockade 5 K Water Blockade 4 E Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 493 308 134
44%
48
16%
12
4%
7
2%
56
18%
7
2%
24
8%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - S (501, 233) 120° (2x) 0°, 120° 55.0
4 Blockade - Rubble Blockade 3 (589, 251) 180° (3x) on top -
5 Hex Map - X (457, 776) 120° (2x) 300° 69.0
6 Blockade - Sand Blockade 2 (426, 779) 120° (2x) on top -
7 Hex Map - U (47, 1166) 0° (0x) 77.0
8 Blockade - Jungle Blockade 1 (135, 1184) 180° (3x) on top -
9 Hex Map - G (3, 1709) 0° (0x) 300° 69.0
10 Blockade - Jungle Blockade 5 (-28, 1712) 120° (2x) on top -
11 Hex Map - C (-407, 2099) 180° (3x) 300° 41.0
12 Blockade - Water Blockade 4 (-530, 1946) 120° (2x) on top -
13 Hex Map - K (-909, 2333) 180° (3x) 62.0
14 Hex Map - E (-771, 2876) 60° (1x) 330° 70.0
15 Ending - Water (-956, 3198) 330° (6x) - -
16 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 7 9
2 S → X Hex Map - S Hex Map - X 180° 7 11
3 X → U Hex Map - X 300° Hex Map - U 120° 5 12
4 U → G Hex Map - U Hex Map - G 180° 7 8
5 G → C Hex Map - G 300° Hex Map - C 120° 5 6
6 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 8
7 C → K Hex Map - C 300° Hex Map - K 120° 7 9
8 K → E Hex Map - K Hex Map - E 180° 5 8
9 E → R Hex Map - E 300° 16 Space Strip - R 120° 1 2
10 E → Water Hex Map - E 330° Ending - Water 180° 3 6


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