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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/14/2026 3:34:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c0c308f26cc94ab9bfcb3ec057367341

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 332
Difficulty: Easy
Map Difficulty Score: 112.5

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number V Jungle Blockade 1 D Jungle Blockade 5 T Rubble Blockade 6 W Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 332 195 74
38%
52
27%
12
6%
6
3%
20
10%
3
2%
5
3%
21
11%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - V (455, 311) 240° (4x) 120°, 300° 73.0
4 Blockade - Jungle Blockade 5 (842, -26) 300° (5x) on top -
5 Hex Map - D (957, 77) 300° (5x) 120° 68.0
6 Blockade - Rubble Blockade 6 (1344, -260) 300° (5x) on top -
7 Hex Map - T (1459, -157) 300° (5x) 60° 75.0
8 Blockade - Water Blockade 4 (1804, -229) 240° (4x) on top -
9 Hex Map - W (1914, 154) 60° (1x) 30° 73.0
10 Ending - Jungle (2099, 476) 30° (1x) - -
11 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 5 8
2 V → D Hex Map - V 120° Hex Map - D 300° 4 10
3 D → T Hex Map - D 120° Hex Map - T 300° 7 9
4 T → W Hex Map - T 60° Hex Map - W 240° 4 6
5 V → Rubble Hex Map - V 300° Tavern - Rubble 120° 6 11
6 W → Jungle Hex Map - W 30° Ending - Jungle 240° 2 5


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