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Setup for 4-Player a Game of Quest for El Dorado

Generated on 1/23/2026 2:56:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c0df958493dd4caaa49db6d73ace97e1

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 511
Difficulty: Very Difficult
Map Difficulty Score: 707.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number X Jungle Blockade 5 U Sand Blockade 2 S Water Blockade 4 M Rubble Blockade 6 C Jungle Blockade 1 L Rubble Blockade 3 H Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 511 308 128
42%
57
19%
15
5%
8
3%
59
19%
7
2%
14
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - X (548, -156) 180° (3x) 180°, 60° 69.0
4 Blockade - Sand Blockade 2 (360, -674) 0° (0x) on top -
5 Hex Map - U (228, -699) 120° (2x) 120° 77.0
6 Blockade - Water Blockade 4 (431, -1348) 300° (5x) on top -
7 Hex Map - S (546, -1245) 180° (3x) 180° 55.0
8 Blockade - Rubble Blockade 6 (540, -1763) 0° (0x) on top -
9 Hex Map - M (408, -1788) 0° (0x) 120° 91.0
10 Blockade - Jungle Blockade 1 (887, -1969) 300° (5x) on top -
11 Hex Map - C (1002, -1866) 0° (0x) 60° 41.0
12 Blockade - Rubble Blockade 3 (1209, -1704) 240° (4x) on top -
13 Hex Map - L (1319, -1321) 120° (2x) 60° 69.0
14 Hex Map - H (1728, -932) 120° (2x) 30° 59.0
15 Ending - Jungle (1913, -610) 30° (1x) - -
16 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 5 6
2 X → U Hex Map - X 180° Hex Map - U 1 2
3 U → S Hex Map - U 120° Hex Map - S 300° 1 2
4 S → M Hex Map - S 180° Hex Map - M 5 6
5 M → C Hex Map - M 120° Hex Map - C 300° 1 2
6 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 12
7 C → L Hex Map - C 60° Hex Map - L 240° 1 3
8 L → H Hex Map - L 60° Hex Map - H 240° 5 10
9 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 9


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