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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/31/2026 12:53:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c10ecb06f1ee49c2996f3593fc8ca2ba

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 441
Difficulty: Very Difficult
Map Difficulty Score: 444.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player Number D Jungle Blockade 1 F Water Blockade 4 J Rubble Blockade 3 L Rubble Blockade 6 H Sand Blockade 2 P N Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 441 283 126
45%
67
24%
9
3%
6
2%
47
17%
7
2%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - D (502, -234) 0° (0x) 120° 68.0
4 Blockade - Water Blockade 4 (935, -493) 300° (5x) on top -
5 Hex Map - F (1050, -390) 240° (4x) 180° 69.0
6 Blockade - Rubble Blockade 3 (1135, -908) 0° (0x) on top -
7 Hex Map - J (1003, -933) 60° (1x) 180° 58.0
8 Blockade - Rubble Blockade 6 (1361, -1451) 0° (0x) on top -
9 Hex Map - L (1229, -1476) 60° (1x) 180° 69.0
10 Blockade - Sand Blockade 2 (1678, -1994) 0° (0x) on top -
11 Hex Map - H (1546, -2019) 0° (0x) 180° 59.0
12 16 Space Strip - P (1660, -2528) 240° (4x) 120° 26.0
13 Hex Map - N (2101, -2805) 0° (0x) 90° 49.0
14 Ending - Jungle (2471, -2805) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 7 10
2 D → F Hex Map - D 120° Hex Map - F 300° 5 7
3 F → J Hex Map - F 180° Hex Map - J 7 9
4 J → L Hex Map - J 180° Hex Map - L 3 6
5 L → R Hex Map - L 180° 16 Space Strip - R 1 3
6 L → H Hex Map - L 180° Hex Map - H 1 3
7 H → P Hex Map - H 180° 16 Space Strip - P 4 8
8 P → N 16 Space Strip - P 120° Hex Map - N 300° 4 5
9 N → Jungle Hex Map - N 90° Ending - Jungle 300° 3 6


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