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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/6/2026 1:06:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c133d1ba0bd045a0a9c2f14d5858657f

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 377
Difficulty: Very Difficult
Map Difficulty Score: 410.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number H Water Blockade 4 X Rubble Blockade 3 T Sand Blockade 2 J Jungle Blockade 1 V Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 377 233 74
32%
62
27%
7
3%
7
3%
44
19%
5
2%
10
4%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (207, 162) 240° (4x) on top -
3 Hex Map - H (317, 545) 240° (4x) 120°, 300° 59.0
4 Blockade - Rubble Blockade 3 (842, 442) 300° (5x) on top -
5 Hex Map - X (957, 545) 240° (4x) 60° 69.0
6 Blockade - Sand Blockade 2 (1440, 239) 240° (4x) on top -
7 Hex Map - T (1550, 622) 60° (1x) 60° 75.0
8 Blockade - Jungle Blockade 1 (1757, 784) 240° (4x) on top -
9 Hex Map - J (1867, 1167) 300° (5x) 60° 58.0
10 Blockade - Jungle Blockade 5 (2120, 1251) 240° (4x) on top -
11 Hex Map - V (2230, 1634) 240° (4x) 90° 73.0
12 Ending - Water (2600, 1634) 90° (2x) - -
13 Tavern - Sand (17, 723) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 1 2
2 H → X Hex Map - H 120° Hex Map - X 300° 1 2
3 X → T Hex Map - X 60° Hex Map - T 240° 3 7
4 T → J Hex Map - T 60° Hex Map - J 240° 1 2
5 J → V Hex Map - J 60° Hex Map - V 240° 3 5
6 H → Sand Hex Map - H 300° Tavern - Sand 120° 6 10
7 V → Water Hex Map - V 90° Ending - Water 300° 3 9


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