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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/4/2026 9:54:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c13638875455433fa7868c26a625501e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 470
Difficulty: Very Difficult
Map Difficulty Score: 802.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number K Rubble Blockade 6 G Jungle Blockade 5 Q M D Rubble Blockade 3 O F Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 470 260 139
53%
32
12%
21
8%
5
2%
34
13%
7
3%
22
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - K (409, 389) 300° (5x) 60° 62.0
4 Blockade - Jungle Blockade 5 (662, 473) 240° (4x) on top -
5 Hex Map - G (772, 856) 0° (0x) 300° 69.0
6 16 Space Strip - Q (338, 896) 120° (2x) 26.0
7 Hex Map - M (636, 1404) 240° (4x) 300° 91.0
8 Blockade - Rubble Blockade 3 (467, 1173) 120° (2x) on top -
9 Hex Map - D (88, 1560) 180° (3x) 300° 68.0
10 16 Space Strip - O (-439, 1675) 60° (1x) 240° 38.0
11 Hex Map - F (-591, 1164) 240° (4x) 270° 69.0
12 Ending - Jungle (-961, 1164) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 5 7
2 K → G Hex Map - K 60° Hex Map - G 240° 3 5
3 G → Q Hex Map - G 300° 16 Space Strip - Q 120° 3 4
4 Q → J 16 Space Strip - Q 240° Hex Map - J 60° 4 8
5 Q → M 16 Space Strip - Q Hex Map - M 180° 1 3
6 M → D Hex Map - M 300° Hex Map - D 120° 4 9
7 D → O Hex Map - D 300° 16 Space Strip - O 120° 1 4
8 O → F 16 Space Strip - O 240° Hex Map - F 60° 1 3
9 F → Jungle Hex Map - F 270° Ending - Jungle 120° 2 4


Generated with v11.1.11