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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/22/2026 8:29:45 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c1586298b57841fd9ba52b3204bf6dd7

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 470
Difficulty: Very Difficult
Map Difficulty Score: 285.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number P G D Rubble Blockade 6 M Jungle Blockade 1 Q I E Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 470 260 123
47%
47
18%
23
9%
6
2%
35
13%
5
2%
21
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - P (544, 83) 0° (0x) 60° 26.0
3 Hex Map - G (953, 393) 0° (0x) 300° 69.0
4 Blockade - Rubble Blockade 6 (922, 396) 120° (2x) on top -
5 Hex Map - D (543, 783) 60° (1x) 300° 68.0
6 Blockade - Jungle Blockade 1 (374, 552) 120° (2x) on top -
7 Hex Map - M (-5, 939) 120° (2x) 300° 91.0
8 16 Space Strip - Q (-348, 1366) 240° (4x) 300° 26.0
9 Hex Map - I (-684, 1791) 120° (2x) 79.0
10 Blockade - Rubble Blockade 3 (-687, 1809) 180° (3x) on top -
11 Hex Map - E (-819, 2334) 180° (3x) 330° 70.0
12 Ending - Water (-1004, 2656) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 60° 16 Space Strip - P 240° 3 4
2 P → G 16 Space Strip - P 60° Hex Map - G 240° 3 6
3 G → D Hex Map - G 300° Hex Map - D 120° 4 6
4 D → M Hex Map - D 300° Hex Map - M 120° 5 6
5 M → Q Hex Map - M 300° 16 Space Strip - Q 120° 3 5
6 Q → I 16 Space Strip - Q 300° Hex Map - I 120° 3 7
7 I → E Hex Map - I Hex Map - E 180° 5 9
8 E → Water Hex Map - E 330° Ending - Water 180° 3 6


Generated with v11.2.9