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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/2/2026 12:35:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c163c61f8cb64d2880362909aa330cec

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 407
Difficulty: Very Difficult
Map Difficulty Score: 728.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number H Rubble Blockade 6 M Sand Blockade 2 I Jungle Blockade 1 D Rubble Blockade 3 K Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 407 230 126
55%
39
17%
17
7%
5
2%
32
14%
5
2%
6
3%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - H (502, -234) 300° (5x) 120° 59.0
4 Blockade - Sand Blockade 2 (889, -571) 300° (5x) on top -
5 Hex Map - M (1004, -468) 300° (5x) 120° 91.0
6 Blockade - Jungle Blockade 1 (1253, -1039) 300° (5x) on top -
7 Hex Map - I (1368, -936) 240° (4x) 60° 79.0
8 Blockade - Rubble Blockade 3 (1897, -1320) 240° (4x) on top -
9 Hex Map - D (2007, -937) 300° (5x) 68.0
10 Blockade - Water Blockade 4 (1822, -919) 180° (3x) on top -
11 Hex Map - K (1690, -394) 60° (1x) 330° 62.0
12 Ending - Water (1505, -72) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → M Hex Map - H 120° Hex Map - M 300° 7 11
3 M → I Hex Map - M 120° Hex Map - I 300° 1 2
4 I → D Hex Map - I 60° Hex Map - D 240° 1 4
5 D → R Hex Map - D 60° 16 Space Strip - R 240° 3 5
6 D → K Hex Map - D Hex Map - K 180° 1 5
7 K → O Hex Map - K 300° 16 Space Strip - O 120° 1 2
8 K → Water Hex Map - K 330° Ending - Water 180° 3 8


Generated with v11.2.8