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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/1/2026 4:48:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c189f314bd91462eaab79145b5741f29

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 317
Difficulty: Easy
Map Difficulty Score: 63.0

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number M Sand Blockade 2 C Water Blockade 4 L Jungle Blockade 1 G Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 317 192 98
51%
23
12%
14
7%
5
3%
32
17%
6
3%
14
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - M (501, 233) 240° (4x) 120° 91.0
4 Blockade - Water Blockade 4 (888, -104) 300° (5x) on top -
5 Hex Map - C (1003, -1) 120° (2x) 180° 41.0
6 Blockade - Jungle Blockade 1 (1088, -519) 0° (0x) on top -
7 Hex Map - L (956, -544) 0° (0x) 180° 69.0
8 Blockade - Jungle Blockade 5 (1132, -1062) 0° (0x) on top -
9 Hex Map - G (1000, -1087) 0° (0x) 210° 69.0
10 Ending - Jungle (815, -1409) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 60° Hex Map - M 240° 7 8
2 M → C Hex Map - M 120° Hex Map - C 300° 4 5
3 C → L Hex Map - C 180° Hex Map - L 0° 7 10
4 L → G Hex Map - L 180° Hex Map - G 0° 5 8
5 G → Jungle Hex Map - G 210° Ending - Jungle 60° 3 6


Generated with v11.2.9