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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/14/2026 4:09:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c1ac544b15c140b88b7ed7476fd5f7f4

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 515
Difficulty: Difficult
Map Difficulty Score: 219.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number X Water Blockade 4 T Rubble Blockade 3 N Jungle Blockade 5 J Jungle Blockade 1 U Sand Blockade 2 D Rubble Blockade 6 F Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 515 308 113
37%
66
21%
15
5%
8
3%
53
17%
6
2%
22
7%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - X (548, -156) 60° (1x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 3 (847, -150) 240° (4x) on top -
5 Hex Map - T (957, 233) 60° (1x) 60° 75.0
6 Blockade - Jungle Blockade 5 (1394, 5) 240° (4x) on top -
7 Hex Map - N (1504, 388) 180° (3x) 60° 49.0
8 Blockade - Jungle Blockade 1 (1803, 394) 240° (4x) on top -
9 Hex Map - J (1913, 777) 240° (4x) 58.0
10 Blockade - Sand Blockade 2 (1910, 795) 180° (3x) on top -
11 Hex Map - U (1778, 1320) 60° (1x) 77.0
12 Blockade - Rubble Blockade 6 (1775, 1338) 180° (3x) on top -
13 Hex Map - D (1643, 1863) 300° (5x) 60° 68.0
14 Hex Map - F (2052, 2252) 300° (5x) 30° 69.0
15 Ending - Water (2237, 2574) 30° (1x) - -
16 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 5 11
2 X → T Hex Map - X 60° Hex Map - T 240° 5 9
3 T → N Hex Map - T 60° Hex Map - N 240° 5 6
4 N → J Hex Map - N 60° Hex Map - J 240° 5 6
5 J → U Hex Map - J Hex Map - U 180° 3 5
6 U → D Hex Map - U Hex Map - D 180° 5 8
7 D → F Hex Map - D 60° Hex Map - F 240° 5 8
8 X → Rubble Hex Map - X 180° Tavern - Rubble 6 7
9 F → Water Hex Map - F 30° Ending - Water 240° 3 6


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