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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 4:21:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c1bd07e502cf41dd8044e3860feb8765

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 501
Difficulty: Difficult
Map Difficulty Score: 201.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number J Rubble Blockade 3 X Water Blockade 4 T Jungle Blockade 5 H Rubble Blockade 6 N Sand Blockade 2 D Jungle Blockade 1 V Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 501 308 110
36%
81
26%
11
4%
8
3%
55
18%
5
2%
14
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - J (502, -234) 120° (2x) 180°, 60° 58.0
4 Blockade - Water Blockade 4 (678, -752) 0° (0x) on top -
5 Hex Map - X (546, -777) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 5 (887, -1192) 300° (5x) on top -
7 Hex Map - T (1002, -1089) 0° (0x) 120° 75.0
8 Blockade - Rubble Blockade 6 (1343, -1504) 300° (5x) on top -
9 Hex Map - H (1458, -1401) 300° (5x) 120° 59.0
10 Blockade - Sand Blockade 2 (1845, -1738) 300° (5x) on top -
11 Hex Map - N (1960, -1635) 300° (5x) 60° 49.0
12 Blockade - Jungle Blockade 1 (2305, -1707) 240° (4x) on top -
13 Hex Map - D (2415, -1324) 240° (4x) 68.0
14 Hex Map - V (2462, -781) 180° (3x) 30° 73.0
15 Ending - Water (2647, -459) 30° (1x) - -
16 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 7 9
2 J → X Hex Map - J 180° Hex Map - X 7 11
3 X → T Hex Map - X 120° Hex Map - T 300° 7 13
4 T → H Hex Map - T 120° Hex Map - H 300° 5 11
5 H → N Hex Map - H 120° Hex Map - N 300° 7 11
6 N → D Hex Map - N 60° Hex Map - D 240° 5 10
7 D → V Hex Map - D Hex Map - V 180° 5 10
8 J → Rubble Hex Map - J 60° Tavern - Rubble 240° 6 7
9 V → Water Hex Map - V 30° Ending - Water 240° 3 9


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