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Setup for 4 Player a Game of Quest for El Dorado

Generated on 6/13/2025 11:25:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c1d343797722413f887018b5cbbd7723

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 357
Difficulty: Very Difficult
Map Difficulty Score: 251.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number W Jungle Blockade 5 U Jungle Blockade 1 T Sand Blockade 2 H Water Blockade 4 P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 357 211 68
32%
52
25%
11
5%
6
3%
45
21%
2
1%
3
1%
19
9%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - W (363, 467) 120° (2x) 0°, 120° 73.0
4 Blockade - Jungle Blockade 1 (451, 485) 180° (3x) on top -
5 Hex Map - U (319, 1010) 120° (2x) 240° 77.0
6 Blockade - Sand Blockade 2 (239, 592) 60° (1x) on top -
7 Hex Map - T (-136, 699) 120° (2x) 300° 75.0
8 Blockade - Water Blockade 4 (-305, 468) 120° (2x) on top -
9 Hex Map - H (-684, 855) 60° (1x) 59.0
10 16 Space Strip - P (-956, 1245) 180° (3x) 30° 26.0
11 Ending - Water (-726, 1412) 30° (1x) - -
12 Tavern - Sand (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 5 9
2 W → U Hex Map - W Hex Map - U 180° 6 9
3 U → T Hex Map - U 240° Hex Map - T 60° 5 7
4 T → I Hex Map - T 180° Hex Map - I 5 8
5 T → K Hex Map - T 180° Hex Map - K 5 9
6 W → Sand Hex Map - W 120° Tavern - Sand 300° 5 7
7 T → H Hex Map - T 300° Hex Map - H 120° 5 9
8 H → P Hex Map - H 16 Space Strip - P 180° 3 10
9 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 7


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