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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/6/2026 5:35:08 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c2218c898ef54e079e0f02fedfc194b1

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 483
Difficulty: Very Difficult
Map Difficulty Score: 393.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player Number R G O N C Water Blockade 4 K Rubble Blockade 6 F Jungle Blockade 5 I Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 483 298 140
47%
46
15%
17
6%
5
2%
56
19%
8
3%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - R (338, -194) 300° (5x) 120° 33.0
3 Hex Map - G (814, -159) 60° (1x) 69.0
4 16 Space Strip - O (699, 346) 60° (1x) 38.0
5 Hex Map - N (682, 849) 180° (3x) 49.0
6 Blockade - Water Blockade 4 (1043, 867) 180° (3x) on top -
7 Hex Map - C (911, 1392) 300° (5x) 41.0
8 Blockade - Rubble Blockade 6 (1363, 1410) 180° (3x) on top -
9 Hex Map - K (1231, 1935) 120° (2x) 300° 62.0
10 Blockade - Jungle Blockade 5 (1246, 2016) 120° (2x) on top -
11 Hex Map - F (867, 2403) 180° (3x) 69.0
12 Blockade - Rubble Blockade 3 (864, 2421) 180° (3x) on top -
13 Hex Map - I (732, 2946) 120° (2x) 30° 79.0
14 Ending - Water (917, 3268) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 120° 16 Space Strip - R 300° 6 8
2 R → G 16 Space Strip - R 120° Hex Map - G 300° 3 4
3 G → O Hex Map - G 16 Space Strip - O 180° 3 4
4 O → N 16 Space Strip - O Hex Map - N 180° 4 6
5 N → C Hex Map - N Hex Map - C 180° 3 4
6 C → K Hex Map - C Hex Map - K 180° 1 3
7 K → F Hex Map - K 300° Hex Map - F 120° 3 6
8 F → I Hex Map - F Hex Map - I 180° 5 8
9 I → Water Hex Map - I 30° Ending - Water 240° 3 7


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