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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/7/2026 4:31:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c23b15a86c204bc9ac17c8319f3b3819

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 317
Difficulty: Easy
Map Difficulty Score: 78.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number V Water Blockade 4 S Jungle Blockade 5 D Rubble Blockade 6 W Rubble Blockade 3 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 317 195 74
38%
56
29%
10
5%
5
3%
23
12%
3
2%
6
3%
13
7%
5
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - V (501, 233) 60° (1x) 120°, 60° 73.0
4 Blockade - Jungle Blockade 5 (888, -104) 300° (5x) on top -
5 Hex Map - S (1003, -1) 300° (5x) 60° 55.0
6 Blockade - Rubble Blockade 6 (1394, -151) 240° (4x) on top -
7 Hex Map - D (1504, 232) 60° (1x) 68.0
8 Blockade - Rubble Blockade 3 (1683, 250) 180° (3x) on top -
9 Hex Map - W (1551, 775) 0° (0x) 30° 73.0
10 Ending - Water (1736, 1097) 30° (1x) - -
11 Tavern - Rubble (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 7 11
2 V → S Hex Map - V 120° Hex Map - S 300° 7 13
3 S → D Hex Map - S 60° Hex Map - D 240° 7 10
4 D → W Hex Map - D Hex Map - W 180° 6 9
5 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 4 7
6 W → Water Hex Map - W 30° Ending - Water 240° 3 6


Generated with v9.4.3