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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/6/2026 5:00:01 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c25aae485c374b7885fade19c003e52b

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 400
Difficulty: Difficult
Map Difficulty Score: 192.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number P X R J C Sand Blockade 2 S Rubble Blockade 6 U Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
5 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 240° (4x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 400 263 82
31%
64
24%
8
3%
6
2%
56
21%
5
2%
22
8%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (338, -194) 120° (2x) 180° 26.0
3 Hex Map - X (401, -705) 300° (5x) 120°, 240° 69.0
4 16 Space Strip - R (647, -1055) 120° (2x) 120° 33.0
5 Hex Map - J (893, -1410) 60° (1x) 120° 58.0
6 Blockade - Sand Blockade 2 (1188, -1903) 300° (5x) on top -
7 Hex Map - C (1303, -1800) 120° (2x) 120° 41.0
8 Blockade - Rubble Blockade 6 (1736, -2059) 300° (5x) on top -
9 Hex Map - S (1851, -1956) 240° (4x) 120° 55.0
10 Blockade - Rubble Blockade 3 (2284, -2215) 300° (5x) on top -
11 Hex Map - U (2399, -2112) 300° (5x) 150° 77.0
12 Ending - Water (2584, -2434) 150° (3x) - -
13 Tavern - Sand (101, -883) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 8 13
2 P → X 16 Space Strip - P 180° Hex Map - X 3 8
3 X → R Hex Map - X 120° 16 Space Strip - R 300° 4 10
4 R → J 16 Space Strip - R 120° Hex Map - J 300° 4 5
5 J → C Hex Map - J 120° Hex Map - C 300° 5 7
6 C → S Hex Map - C 120° Hex Map - S 300° 5 7
7 S → U Hex Map - S 120° Hex Map - U 300° 5 7
8 X → Sand Hex Map - X 240° Tavern - Sand 60° 6 9
9 U → Water Hex Map - U 150° Ending - Water 3 7


Generated with v11.1.11