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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/3/2026 11:20:25 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c28d186e15bf432f94aeb15c8a0a376f

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 486
Difficulty: Very Difficult
Map Difficulty Score: 257.9

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number S Rubble Blockade 6 G Jungle Blockade 1 E Rubble Blockade 3 X Jungle Blockade 5 V Sand Blockade 2 C Water Blockade 4 O Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 486 303 109
36%
66
22%
13
4%
7
2%
52
17%
6
2%
31
10%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - S (502, -234) 240° (4x) 60°, 180° 55.0
4 Blockade - Jungle Blockade 1 (939, -462) 240° (4x) on top -
5 Hex Map - G (1049, -79) 240° (4x) 69.0
6 Blockade - Rubble Blockade 3 (1410, -61) 180° (3x) on top -
7 Hex Map - E (1278, 464) 240° (4x) 70.0
8 Blockade - Jungle Blockade 5 (1548, 482) 180° (3x) on top -
9 Hex Map - X (1416, 1007) 0° (0x) 60° 69.0
10 Blockade - Sand Blockade 2 (1899, 701) 240° (4x) on top -
11 Hex Map - V (2009, 1084) 60° (1x) 60° 73.0
12 Blockade - Water Blockade 4 (2262, 1168) 240° (4x) on top -
13 Hex Map - C (2372, 1551) 120° (2x) 41.0
14 16 Space Strip - O (2282, 1941) 0° (0x) 38.0
15 16 Space Strip - Q (2345, 2293) 120° (2x) 30° 26.0
16 Ending - Water (2505, 2579) 30° (1x) - -
17 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 7 10
2 S → G Hex Map - S 60° Hex Map - G 240° 5 7
3 G → E Hex Map - G Hex Map - E 180° 3 4
4 E → X Hex Map - E Hex Map - X 180° 5 11
5 X → V Hex Map - X 60° Hex Map - V 240° 3 6
6 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
7 V → C Hex Map - V 60° Hex Map - C 240° 3 5
8 C → O Hex Map - C 16 Space Strip - O 180° 7 9
9 O → Q 16 Space Strip - O 16 Space Strip - Q 180° 4 9
10 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 7


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