Show QR Code with a link to this game setup

Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/7/2026 4:04:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c2ab0078838846cf9dad9f0513b23b32

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 538
Difficulty: Very Difficult
Map Difficulty Score: 583.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - White Player 3 - Red Player Number Q I L Rubble Blockade 6 G Water Blockade 4 M Jungle Blockade 5 O C E Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - L 60° (1x) 70 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 180° (3x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - C 60° (1x) 42 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 120° (2x) 71 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 538 298 137
46%
41
14%
26
9%
7
2%
48
16%
8
3%
31
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 16 Space Strip - Q (498, 161) 0° (0x) 60° 26.0
3 Hex Map - I (1045, 237) 180° (3x) 300° 80.0
4 Blockade - Rubble Blockade 6 (1060, 318) 120° (2x) on top -
5 Hex Map - L (681, 705) 60° (1x) 300° 70.0
6 Blockade - Water Blockade 4 (466, 396) 120° (2x) on top -
7 Hex Map - G (87, 783) 240° (4x) 300° 70.0
8 Blockade - Jungle Blockade 5 (-82, 552) 120° (2x) on top -
9 Hex Map - M (-461, 939) 180° (3x) 300° 92.0
10 16 Space Strip - O (-959, 1095) 0° (0x) 300° 38.0
11 Hex Map - C (-1370, 1407) 60° (1x) 300° 42.0
12 Blockade - Jungle Blockade 1 (-1631, 1020) 120° (2x) on top -
13 Hex Map - E (-2010, 1407) 120° (2x) 330° 71.0
14 Ending - Water (-2195, 1729) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 4 6
2 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 1 3
3 I → L Hex Map - I 300° Hex Map - L 120° 3 6
4 L → G Hex Map - L 300° Hex Map - G 120° 3 6
5 G → M Hex Map - G 300° Hex Map - M 120° 3 4
6 M → O Hex Map - M 300° 16 Space Strip - O 120° 3 4
7 O → C 16 Space Strip - O 300° Hex Map - C 120° 3 5
8 C → E Hex Map - C 300° Hex Map - E 120° 1 2
9 E → Water Hex Map - E 330° Ending - Water 180° 2 4


Generated with v11.2.9