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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/11/2026 3:07:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c2ca5bb66e8a45598fbf322e4ee1bf91

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 434
Difficulty: Very Difficult
Map Difficulty Score: 302.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number G Jungle Blockade 1 F Rubble Blockade 3 O C N Water Blockade 4 J Sand Blockade 2 K Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 434 283 126
45%
45
16%
11
4%
5
2%
56
20%
7
2%
33
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (525, -103) 300° (5x) on top -
3 Hex Map - G (640, 0) 120° (2x) 120° 69.0
4 Blockade - Rubble Blockade 3 (935, -493) 300° (5x) on top -
5 Hex Map - F (1050, -390) 240° (4x) 180° 69.0
6 16 Space Strip - O (749, -896) 300° (5x) 180° 38.0
7 Hex Map - C (812, -1407) 120° (2x) 180° 41.0
8 Blockade - Water Blockade 4 (806, -1925) 0° (0x) on top -
9 Hex Map - N (674, -1950) 120° (2x) 120° 49.0
10 Blockade - Sand Blockade 2 (1061, -2287) 300° (5x) on top -
11 Hex Map - J (1176, -2184) 0° (0x) 120° 58.0
12 Blockade - Jungle Blockade 5 (1655, -2365) 300° (5x) on top -
13 Hex Map - K (1770, -2262) 0° (0x) 90° 62.0
14 Ending - Jungle (2140, -2262) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 1 2
2 G → F Hex Map - G 120° Hex Map - F 300° 5 6
3 F → O Hex Map - F 180° 16 Space Strip - O 1 2
4 O → C 16 Space Strip - O 180° Hex Map - C 3 4
5 C → R Hex Map - C 180° 16 Space Strip - R 3 4
6 C → N Hex Map - C 180° Hex Map - N 5 6
7 N → J Hex Map - N 120° Hex Map - J 300° 7 8
8 J → K Hex Map - J 120° Hex Map - K 300° 3 5
9 K → Jungle Hex Map - K 90° Ending - Jungle 300° 3 8


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