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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/7/2025 2:35:11 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c2fadaeb1b014e0a904fd1461adb7794

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 368
Difficulty: Very Difficult
Map Difficulty Score: 278.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number E Rubble Blockade 6 I Water Blockade 4 C Rubble Blockade 3 N Jungle Blockade 5 H Sand Blockade 2 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 368 246 98
40%
61
25%
9
4%
5
2%
48
20%
3
1%
22
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - E (594, -78) 180° (3x) 180° 70.0
4 Blockade - Water Blockade 4 (952, -596) 0° (0x) on top -
5 Hex Map - I (820, -621) 0° (0x) 120° 79.0
6 Blockade - Rubble Blockade 3 (1299, -802) 300° (5x) on top -
7 Hex Map - C (1414, -699) 300° (5x) 120° 41.0
8 Blockade - Jungle Blockade 5 (1893, -880) 300° (5x) on top -
9 Hex Map - N (2008, -777) 60° (1x) 120° 49.0
10 Blockade - Sand Blockade 2 (2257, -1348) 300° (5x) on top -
11 Hex Map - H (2372, -1245) 300° (5x) 120° 59.0
12 16 Space Strip - P (2732, -1635) 180° (3x) 150° 26.0
13 Ending - Water (2967, -1800) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 3 4
2 E → R Hex Map - E 120° 16 Space Strip - R 300° 3 4
3 E → I Hex Map - E 180° Hex Map - I 3 4
4 I → C Hex Map - I 120° Hex Map - C 300° 1 2
5 C → N Hex Map - C 120° Hex Map - N 300° 3 4
6 N → H Hex Map - N 120° Hex Map - H 300° 3 6
7 H → P Hex Map - H 120° 16 Space Strip - P 300° 1 2
8 P → Water 16 Space Strip - P 150° Ending - Water 3 11


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