Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/9/2026 8:19:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c3123e59afdb4a768b6d939abe52510c

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 338
Difficulty: Difficult
Map Difficulty Score: 188.1

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number X Rubble Blockade 3 P N V Rubble Blockade 6 T Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 338 210 74
35%
62
30%
7
3%
5
2%
30
14%
4
2%
4
2%
21
10%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - X (363, 467) 180° (3x) 0°, 120° 69.0
4 16 Space Strip - P (655, 975) 300° (5x) 60° 26.0
5 Hex Map - N (1183, 1088) 0° (0x) 120° 49.0
6 Blockade - Rubble Blockade 6 (1662, 907) 300° (5x) on top -
7 Hex Map - V (1777, 1010) 60° (1x) 180° 73.0
8 Blockade - Jungle Blockade 1 (2044, 492) 0° (0x) on top -
9 Hex Map - T (1912, 467) 240° (4x) 150° 75.0
10 Ending - Water (2097, 145) 150° (3x) - -
11 Tavern - Sand (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 5 8
2 X → P Hex Map - X 16 Space Strip - P 180° 3 7
3 P → N 16 Space Strip - P 60° Hex Map - N 240° 1 2
4 N → V Hex Map - N 120° Hex Map - V 300° 3 5
5 V → T Hex Map - V 180° Hex Map - T 4 8
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 9
7 T → Water Hex Map - T 150° Ending - Water 3 6


Generated with v9.4.3