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Setup for 3 Player a Game of Quest for El Dorado

Generated on 11/30/2025 4:58:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c328c479e4f14fa2810f8eda3a399c74

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 594
Difficulty: Very Difficult
Map Difficulty Score: 733.8

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number S Rubble Blockade 3 W Sand Blockade 2 O U I Water Blockade 4 K Rubble Blockade 6 M Jungle Blockade 5 F Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
16 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 594 324 145
45%
50
15%
27
8%
7
2%
46
14%
8
2%
22
7%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (203, -649) 300° (5x) on top -
3 Hex Map - S (318, -546) 180° (3x) 60°, 180° 55.0
4 Blockade - Sand Blockade 2 (663, -618) 240° (4x) on top -
5 Hex Map - W (773, -235) 0° (0x) 60° 73.0
6 16 Space Strip - O (1203, 39) 300° (5x) 38.0
7 Hex Map - U (1410, 547) 120° (2x) 77.0
8 Blockade - Water Blockade 4 (1316, 565) 180° (3x) on top -
9 Hex Map - I (1184, 1090) 300° (5x) 79.0
10 Blockade - Rubble Blockade 6 (1363, 1108) 180° (3x) on top -
11 Hex Map - K (1231, 1633) 0° (0x) 62.0
12 Blockade - Jungle Blockade 5 (1592, 1651) 180° (3x) on top -
13 Hex Map - M (1460, 2176) 0° (0x) 91.0
14 Blockade - Jungle Blockade 1 (1275, 2194) 180° (3x) on top -
15 Hex Map - F (1143, 2719) 180° (3x) 30° 69.0
16 Ending - Jungle (1328, 3041) 30° (1x) - -
17 Tavern - Rubble (318, -896) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 1 2
2 S → W Hex Map - S 60° Hex Map - W 240° 7 9
3 W → O Hex Map - W 60° 16 Space Strip - O 240° 4 8
4 O → U 16 Space Strip - O Hex Map - U 180° 1 3
5 U → R Hex Map - U 60° 16 Space Strip - R 240° 3 5
6 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
7 U → I Hex Map - U Hex Map - I 180° 3 6
8 I → K Hex Map - I Hex Map - K 180° 5 8
9 K → M Hex Map - K Hex Map - M 180° 3 5
10 M → F Hex Map - M Hex Map - F 180° 1 2
11 F → Jungle Hex Map - F 30° Ending - Jungle 240° 3 7


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