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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/7/2026 10:23:56 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c32de633e05c43d494e126347a90cd3d

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 575
Difficulty: Very Difficult
Map Difficulty Score: 660.1

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number G Jungle Blockade 5 U Jungle Blockade 1 S Sand Blockade 2 O W Q L I Water Blockade 4 C Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 575 339 138
41%
55
16%
21
6%
8
2%
67
20%
7
2%
24
7%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (525, -103) 300° (5x) on top -
3 Hex Map - G (640, 0) 60° (1x) 180°, 60° 69.0
4 Blockade - Jungle Blockade 1 (452, -518) 0° (0x) on top -
5 Hex Map - U (320, -543) 240° (4x) 240° 77.0
6 Blockade - Sand Blockade 2 (378, -1195) 60° (1x) on top -
7 Hex Map - S (3, -1088) 180° (3x) 240° 55.0
8 16 Space Strip - O (-344, -1516) 120° (2x) 180° 38.0
9 Hex Map - W (-281, -2027) 300° (5x) 120° 73.0
10 16 Space Strip - Q (107, -2380) 240° (4x) 60° 26.0
11 Hex Map - L (456, -2189) 180° (3x) 60° 69.0
12 Blockade - Water Blockade 4 (709, -2105) 240° (4x) on top -
13 Hex Map - I (819, -1722) 120° (2x) 60° 79.0
14 Blockade - Rubble Blockade 3 (1118, -1716) 240° (4x) on top -
15 Hex Map - C (1228, -1333) 300° (5x) 30° 41.0
16 Ending - Jungle (1413, -1011) 30° (1x) - -
17 Tavern - Rubble (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 1 2
2 G → U Hex Map - G 180° Hex Map - U 1 2
3 U → S Hex Map - U 240° Hex Map - S 60° 1 2
4 S → O Hex Map - S 240° 16 Space Strip - O 60° 3 6
5 O → W 16 Space Strip - O 180° Hex Map - W 3 5
6 G → Rubble Hex Map - G 60° Tavern - Rubble 240° 6 7
7 W → Q Hex Map - W 120° 16 Space Strip - Q 300° 4 8
8 Q → L 16 Space Strip - Q 60° Hex Map - L 240° 8 16
9 L → I Hex Map - L 60° Hex Map - I 240° 1 3
10 I → C Hex Map - I 60° Hex Map - C 240° 5 6
11 C → Jungle Hex Map - C 30° Ending - Jungle 240° 3 6


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