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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/27/2026 3:02:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c3351a25c8514fb3bc0ed19b60b374f0

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 632
Difficulty: Very Difficult
Map Difficulty Score: 628.6

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number S Jungle Blockade 5 X Rubble Blockade 3 F Rubble Blockade 6 V Jungle Blockade 1 I Water Blockade 4 C Sand Blockade 2 P N K H Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
16 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
17 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
18 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 632 398 160
40%
102
26%
12
3%
8
2%
63
16%
9
2%
25
6%
13
3%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (249, -571) 300° (5x) on top -
3 Hex Map - S (364, -468) 0° (0x) 60°, 180° 55.0
4 Blockade - Rubble Blockade 3 (663, -462) 240° (4x) on top -
5 Hex Map - X (773, -79) 180° (3x) 69.0
6 Blockade - Rubble Blockade 6 (861, -61) 180° (3x) on top -
7 Hex Map - F (729, 464) 180° (3x) 69.0
8 Blockade - Jungle Blockade 1 (1090, 482) 180° (3x) on top -
9 Hex Map - V (958, 1007) 0° (0x) 73.0
10 Blockade - Water Blockade 4 (864, 1025) 180° (3x) on top -
11 Hex Map - I (732, 1550) 120° (2x) 79.0
12 Blockade - Sand Blockade 2 (820, 1568) 180° (3x) on top -
13 Hex Map - C (688, 2093) 120° (2x) 300° 41.0
14 16 Space Strip - P (346, 2289) 120° (2x) 300° 26.0
15 Hex Map - N (-85, 2327) 0° (0x) 300° 49.0
16 Hex Map - K (-587, 2561) 60° (1x) 62.0
17 Hex Map - H (-449, 3104) 0° (0x) 30° 59.0
18 Ending - Water (-264, 3426) 30° (1x) - -
19 Tavern - Rubble (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 3 5
2 S → X Hex Map - S 60° Hex Map - X 240° 5 9
3 X → F Hex Map - X Hex Map - F 180° 3 8
4 F → R Hex Map - F 60° 16 Space Strip - R 240° 1 2
5 F → V Hex Map - F Hex Map - V 180° 3 7
6 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
7 V → I Hex Map - V Hex Map - I 180° 3 5
8 I → C Hex Map - I Hex Map - C 180° 7 11
9 C → P Hex Map - C 300° 16 Space Strip - P 120° 8 15
10 P → N 16 Space Strip - P 300° Hex Map - N 120° 5 9
11 N → K Hex Map - N 300° Hex Map - K 120° 7 11
12 K → H Hex Map - K Hex Map - H 180° 5 8
13 H → Water Hex Map - H 30° Ending - Water 240° 3 9


Generated with v9.3.12