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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/13/2026 12:15:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c37a851cbb4c463aaa7ddd1edc6d8b2e

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 592
Difficulty: Very Difficult
Map Difficulty Score: 800.8

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - White Player Number G Water Blockade 4 I Sand Blockade 2 W Jungle Blockade 1 V Rubble Blockade 3 S Jungle Blockade 5 R M L Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
16 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 592 324 140
43%
58
18%
28
9%
8
2%
50
15%
10
3%
12
4%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - G (501, 233) 240° (4x) 0°, 120° 69.0
4 Blockade - Sand Blockade 2 (316, 251) 180° (3x) on top -
5 Hex Map - I (184, 776) 120° (2x) 60° 79.0
6 Blockade - Jungle Blockade 1 (529, 704) 240° (4x) on top -
7 Hex Map - W (639, 1087) 240° (4x) 60° 73.0
8 Blockade - Rubble Blockade 3 (1168, 703) 240° (4x) on top -
9 Hex Map - V (1278, 1086) 120° (2x) 73.0
10 Blockade - Jungle Blockade 5 (1093, 1104) 180° (3x) on top -
11 Hex Map - S (961, 1629) 120° (2x) 300° 55.0
12 16 Space Strip - R (619, 1825) 120° (2x) 33.0
13 Hex Map - M (917, 2333) 0° (0x) 300° 91.0
14 Blockade - Rubble Blockade 6 (702, 2024) 120° (2x) on top -
15 Hex Map - L (323, 2411) 180° (3x) 330° 69.0
16 Ending - Water (138, 2733) 330° (6x) - -
17 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 7 8
2 G → I Hex Map - G Hex Map - I 180° 1 2
3 I → W Hex Map - I 60° Hex Map - W 240° 5 7
4 W → V Hex Map - W 60° Hex Map - V 240° 1 2
5 V → S Hex Map - V Hex Map - S 180° 1 2
6 G → Rubble Hex Map - G 120° Tavern - Rubble 300° 5 6
7 S → R Hex Map - S 300° 16 Space Strip - R 120° 6 9
8 R → M 16 Space Strip - R Hex Map - M 180° 1 2
9 M → L Hex Map - M 300° Hex Map - L 120° 1 3
10 L → Water Hex Map - L 330° Ending - Water 180° 2 4


Generated with v11.2.6