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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/8/2026 3:34:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c418b0042375484fa7aea61ebabf78f9

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 507
Difficulty: Very Difficult
Map Difficulty Score: 229.0

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Blue Player Number U S X N Q G C I Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
5 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 507 318 126
40%
60
19%
13
4%
7
2%
69
22%
5
2%
18
6%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - U (501, 233) 120° (2x) 120°, 180° 77.0
3 Hex Map - S (1003, -1) 300° (5x) 120° 55.0
4 Hex Map - X (1459, -313) 240° (4x) 120° 69.0
5 Hex Map - N (1961, -547) 60° (1x) 60° 49.0
6 16 Space Strip - Q (2303, -354) 240° (4x) 60° 26.0
7 Hex Map - G (2652, -163) 120° (2x) 69.0
8 Hex Map - C (2608, 380) 240° (4x) 60° 41.0
9 Hex Map - I (3109, 613) 180° (3x) 30° 79.0
10 Ending - Water (3294, 935) 30° (1x) - -
11 Tavern - Rubble (501, -117) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 6 8
2 U → S Hex Map - U 120° Hex Map - S 300° 7 9
3 S → X Hex Map - S 120° Hex Map - X 300° 7 11
4 X → N Hex Map - X 120° Hex Map - N 300° 7 13
5 U → Rubble Hex Map - U 180° Tavern - Rubble 5 8
6 N → Q Hex Map - N 60° 16 Space Strip - Q 240° 8 11
7 Q → G 16 Space Strip - Q 60° Hex Map - G 240° 8 12
8 G → C Hex Map - G Hex Map - C 180° 6 7
9 C → I Hex Map - C 60° Hex Map - I 240° 5 6
10 I → Water Hex Map - I 30° Ending - Water 240° 3 9


Generated with v11.2.9