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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/28/2026 8:10:50 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c4373c70a01b404193f9b1789baf0c99

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 509
Difficulty: Very Difficult
Map Difficulty Score: 648.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number C Jungle Blockade 1 M Rubble Blockade 6 K Water Blockade 4 G Jungle Blockade 5 F Rubble Blockade 3 Q O J Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 120° (2x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
14 Hex Map - J 60° (1x) 59 37 6 9 1 1 10 1 9 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 509 299 133
44%
43
14%
19
6%
6
2%
50
17%
8
3%
40
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 1 (525, -103) 300° (5x) on top -
3 Hex Map - C (640, 0) 120° (2x) 180° 42.0
4 Blockade - Rubble Blockade 6 (725, -518) 0° (0x) on top -
5 Hex Map - M (593, -543) 0° (0x) 120° 92.0
6 Blockade - Water Blockade 4 (1072, -724) 300° (5x) on top -
7 Hex Map - K (1187, -621) 240° (4x) 60° 62.0
8 Blockade - Jungle Blockade 5 (1670, -927) 240° (4x) on top -
9 Hex Map - G (1780, -544) 240° (4x) 70.0
10 Blockade - Rubble Blockade 3 (1686, -526) 180° (3x) on top -
11 Hex Map - F (1554, -1) 240° (4x) 70.0
12 16 Space Strip - Q (1573, 507) 300° (5x) 60° 26.0
13 16 Space Strip - O (1840, 979) 120° (2x) 60° 38.0
14 Hex Map - J (2184, 1404) 60° (1x) 30° 59.0
15 Ending - Jungle (2369, 1726) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 1 2
2 C → M Hex Map - C 180° Hex Map - M 7 8
3 M → K Hex Map - M 120° Hex Map - K 300° 1 2
4 K → G Hex Map - K 60° Hex Map - G 240° 3 5
5 G → F Hex Map - G Hex Map - F 180° 3 4
6 F → Q Hex Map - F 16 Space Strip - Q 180° 4 7
7 Q → O 16 Space Strip - Q 60° 16 Space Strip - O 240° 1 3
8 O → J 16 Space Strip - O 60° Hex Map - J 240° 3 6
9 J → Jungle Hex Map - J 30° Ending - Jungle 240° 3 6


Generated with v11.2.9