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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/7/2026 1:35:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c45640701e54438d8e409b37ee00a2d5

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 394
Difficulty: Very Difficult
Map Difficulty Score: 295.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number C Jungle Blockade 1 G Rubble Blockade 3 N Rubble Blockade 6 I Sand Blockade 2 Q P K Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
12 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 394 261 128
49%
50
19%
8
3%
4
2%
47
18%
5
2%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - C (502, -234) 240° (4x) 120° 41.0
4 Blockade - Rubble Blockade 3 (751, -805) 300° (5x) on top -
5 Hex Map - G (866, -702) 60° (1x) 69.0
6 Blockade - Rubble Blockade 6 (1227, -684) 180° (3x) on top -
7 Hex Map - N (1095, -159) 180° (3x) 60° 49.0
8 Blockade - Sand Blockade 2 (1578, -465) 240° (4x) on top -
9 Hex Map - I (1688, -82) 240° (4x) 79.0
10 16 Space Strip - Q (1871, 308) 180° (3x) 300° 26.0
11 16 Space Strip - P (1391, 422) 240° (4x) 26.0
12 Hex Map - K (1374, 925) 240° (4x) 30° 62.0
13 Ending - Water (1559, 1247) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 7 8
2 C → G Hex Map - C 120° Hex Map - G 300° 1 2
3 G → N Hex Map - G Hex Map - N 180° 3 4
4 N → I Hex Map - N 60° Hex Map - I 240° 3 4
5 I → Q Hex Map - I 16 Space Strip - Q 180° 5 8
6 Q → P 16 Space Strip - Q 300° 16 Space Strip - P 120° 1 3
7 P → E 16 Space Strip - P 240° Hex Map - E 60° 8 15
8 P → K 16 Space Strip - P Hex Map - K 180° 4 5
9 K → Water Hex Map - K 30° Ending - Water 240° 3 7


Generated with v11.2.8