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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/21/2026 2:14:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c463c81977a84fdc837384479fd191f1

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 250.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number K Jungle Blockade 1 U Rubble Blockade 6 X Sand Blockade 2 T Jungle Blockade 5 O D N Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 482 286 135
47%
50
17%
13
5%
6
2%
44
15%
5
2%
8
3%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - K (410, -390) 300° (5x) 60°, 180° 62.0
4 Blockade - Rubble Blockade 6 (709, -384) 240° (4x) on top -
5 Hex Map - U (819, -1) 180° (3x) 300° 77.0
6 Blockade - Sand Blockade 2 (788, 2) 120° (2x) on top -
7 Hex Map - X (409, 389) 120° (2x) 69.0
8 Blockade - Jungle Blockade 5 (679, 407) 180° (3x) on top -
9 Hex Map - T (547, 932) 180° (3x) 300° 75.0
10 16 Space Strip - O (66, 1125) 60° (1x) 240° 38.0
11 Hex Map - D (-224, 848) 300° (5x) 300° 68.0
12 Blockade - Water Blockade 4 (-255, 851) 120° (2x) on top -
13 Hex Map - N (-634, 1238) 0° (0x) 270° 49.0
14 Ending - Jungle (-1004, 1238) 270° (5x) - -
15 Tavern - Rubble (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 5 8
2 K → U Hex Map - K 60° Hex Map - U 240° 5 9
3 U → X Hex Map - U 300° Hex Map - X 120° 5 10
4 X → T Hex Map - X Hex Map - T 180° 5 9
5 T → O Hex Map - T 300° 16 Space Strip - O 120° 3 6
6 O → D 16 Space Strip - O 240° Hex Map - D 60° 7 11
7 D → N Hex Map - D 300° Hex Map - N 120° 3 7
8 K → Rubble Hex Map - K 180° Tavern - Rubble 6 10
9 N → Jungle Hex Map - N 270° Ending - Jungle 120° 3 6


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