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Setup for 2 Player a Game of Quest for El Dorado

Generated on 10/28/2025 3:39:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c4699dbd7b004ae5990c5ee3e85c88ba

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 511
Difficulty: Very Difficult
Map Difficulty Score: 258.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number F Water Blockade 4 M Jungle Blockade 5 R I H Rubble Blockade 3 L Jungle Blockade 1 C Rubble Blockade 6 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 511 299 131
44%
60
20%
21
7%
7
2%
46
15%
9
3%
25
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - F (547, 155) 180° (3x) 120° 69.0
4 Blockade - Jungle Blockade 5 (796, -416) 300° (5x) on top -
5 Hex Map - M (911, -313) 300° (5x) 120° 91.0
6 16 Space Strip - R (1249, -507) 120° (2x) 60° 33.0
7 Hex Map - I (1639, -160) 0° (0x) 60° 79.0
8 Blockade - Rubble Blockade 3 (2076, -388) 240° (4x) on top -
9 Hex Map - H (2186, -5) 60° (1x) 60° 59.0
10 Blockade - Jungle Blockade 1 (2485, 1) 240° (4x) on top -
11 Hex Map - L (2595, 384) 120° (2x) 69.0
12 Blockade - Rubble Blockade 6 (2956, 402) 180° (3x) on top -
13 Hex Map - C (2824, 927) 60° (1x) 41.0
14 16 Space Strip - P (3025, 1435) 120° (2x) 30° 26.0
15 Ending - Jungle (3185, 1721) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 5 6
2 F → M Hex Map - F 120° Hex Map - M 300° 5 7
3 M → R Hex Map - M 120° 16 Space Strip - R 300° 6 8
4 R → I 16 Space Strip - R 60° Hex Map - I 240° 4 7
5 I → H Hex Map - I 60° Hex Map - H 240° 3 5
6 H → L Hex Map - H 60° Hex Map - L 240° 5 9
7 L → C Hex Map - L Hex Map - C 180° 3 5
8 C → P Hex Map - C 16 Space Strip - P 180° 3 6
9 P → Jungle 16 Space Strip - P 30° Ending - Jungle 240° 3 8


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