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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/14/2026 10:54:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c49334632d794cf9b378131ae0b237ff

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades
Map Traverse Score: 391
Difficulty: Difficult
Map Difficulty Score: 175.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number Q F D Rubble Blockade 6 L Jungle Blockade 5 G Rubble Blockade 3 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 180° (3x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 300° (5x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 391 223 111
50%
33
15%
15
7%
5
2%
33
15%
7
3%
19
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 16 Space Strip - Q (406, 317) 180° (3x) 60° 26.0
3 Hex Map - F (815, 627) 180° (3x) 120° 70.0
4 Blockade - Rubble Blockade 6 (1110, 134) 300° (5x) on top -
5 Hex Map - D (1225, 237) 180° (3x) 60° 69.0
6 Blockade - Jungle Blockade 5 (1524, 243) 240° (4x) on top -
7 Hex Map - L (1634, 626) 300° (5x) 70.0
8 Blockade - Rubble Blockade 3 (1631, 644) 180° (3x) on top -
9 Hex Map - G (1499, 1169) 0° (0x) 300° 70.0
10 16 Space Strip - O (1093, 1481) 0° (0x) 330° 38.0
11 Ending - Water (857, 1646) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 3 7
2 Q → F 16 Space Strip - Q 60° Hex Map - F 240° 3 5
3 F → D Hex Map - F 120° Hex Map - D 300° 5 8
4 D → L Hex Map - D 60° Hex Map - L 240° 5 8
5 L → G Hex Map - L Hex Map - G 180° 5 9
6 G → O Hex Map - G 300° 16 Space Strip - O 120° 3 4
7 O → Water 16 Space Strip - O 330° Ending - Water 180° 3 8


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