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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/9/2026 3:21:43 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c4aaf397b3b84da08afc67362e1e8bbb

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 475
Difficulty: Difficult
Map Difficulty Score: 212.0

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number X F S U D P G Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
3 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
7 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
8 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
9 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 475 281 111
40%
61
22%
14
5%
7
2%
47
17%
6
2%
15
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - X (455, 311) 60° (1x) 0°, 120° 69.0
3 Hex Map - F (411, 854) 240° (4x) 60° 69.0
4 Hex Map - S (912, 1087) 300° (5x) 55.0
5 Hex Map - U (959, 1630) 300° (5x) 77.0
6 Hex Map - D (915, 2173) 180° (3x) 300° 68.0
7 16 Space Strip - P (527, 2291) 300° (5x) 300° 26.0
8 Hex Map - G (188, 2485) 120° (2x) 270° 69.0
9 Ending - Water (-182, 2485) 270° (5x) - -
10 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 7 13
2 X → F Hex Map - X Hex Map - F 180° 7 11
3 F → S Hex Map - F 60° Hex Map - S 240° 7 11
4 S → U Hex Map - S Hex Map - U 180° 7 10
5 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
6 U → D Hex Map - U Hex Map - D 180° 4 11
7 D → P Hex Map - D 300° 16 Space Strip - P 120° 7 14
8 P → G 16 Space Strip - P 300° Hex Map - G 120° 8 15
9 G → Water Hex Map - G 270° Ending - Water 120° 3 6


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