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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/21/2025 5:34:05 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c4ab01ebd57e45a7b04f407b6b0ac56a

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 565
Difficulty: Very Difficult
Map Difficulty Score: 946.9

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number S Water Blockade 4 X Rubble Blockade 3 H Rubble Blockade 6 V Jungle Blockade 1 C Jungle Blockade 5 E Sand Blockade 2 L I Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
15 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 565 345 136
39%
79
23%
15
4%
9
3%
55
16%
9
3%
23
7%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - S (502, -234) 240° (4x) 180°, 60° 55.0
4 Blockade - Rubble Blockade 3 (405, -752) 0° (0x) on top -
5 Hex Map - X (273, -777) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 6 (476, -1426) 300° (5x) on top -
7 Hex Map - H (591, -1323) 300° (5x) 60° 59.0
8 Blockade - Jungle Blockade 1 (1074, -1629) 240° (4x) on top -
9 Hex Map - V (1184, -1246) 240° (4x) 60° 73.0
10 Blockade - Jungle Blockade 5 (1667, -1552) 240° (4x) on top -
11 Hex Map - C (1777, -1169) 180° (3x) 60° 41.0
12 Blockade - Sand Blockade 2 (2076, -1163) 240° (4x) on top -
13 Hex Map - E (2186, -780) 60° (1x) 60° 70.0
14 Hex Map - L (2687, -547) 300° (5x) 60° 69.0
15 Hex Map - I (3004, -2) 300° (5x) 30° 79.0
16 Ending - Water (3189, 320) 30° (1x) - -
17 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 7 10
2 S → X Hex Map - S 180° Hex Map - X 3 5
3 X → H Hex Map - X 120° Hex Map - H 300° 1 5
4 H → V Hex Map - H 60° Hex Map - V 240° 2 5
5 V → R Hex Map - V 60° 16 Space Strip - R 240° 4 8
6 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
7 V → C Hex Map - V 60° Hex Map - C 240° 3 6
8 C → E Hex Map - C 60° Hex Map - E 240° 5 6
9 E → L Hex Map - E 60° Hex Map - L 240° 7 10
10 L → I Hex Map - L 60° Hex Map - I 240° 1 3
11 I → Water Hex Map - I 30° Ending - Water 240° 2 4


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