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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/7/2026 3:26:42 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c4d70ac0f25949a9b196a2bfb6ff3279

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 469
Difficulty: Very Difficult
Map Difficulty Score: 236.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number X Rubble Blockade 6 T Water Blockade 4 U Sand Blockade 2 E Jungle Blockade 5 L Rubble Blockade 3 H Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 469 271 111
41%
46
17%
14
5%
8
3%
50
18%
7
3%
10
4%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - X (502, -234) 120° (2x) 60°, 180° 69.0
4 Blockade - Water Blockade 4 (847, -306) 240° (4x) on top -
5 Hex Map - T (957, 77) 180° (3x) 120° 75.0
6 Blockade - Sand Blockade 2 (1344, -260) 300° (5x) on top -
7 Hex Map - U (1459, -157) 300° (5x) 120° 77.0
8 Blockade - Jungle Blockade 5 (1754, -650) 300° (5x) on top -
9 Hex Map - E (1869, -547) 0° (0x) 120° 70.0
10 Blockade - Rubble Blockade 3 (2210, -962) 300° (5x) on top -
11 Hex Map - L (2325, -859) 180° (3x) 60° 69.0
12 Blockade - Jungle Blockade 1 (2716, -1009) 240° (4x) on top -
13 Hex Map - H (2826, -626) 180° (3x) 30° 59.0
14 Ending - Water (3011, -304) 30° (1x) - -
15 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 7 13
2 X → R Hex Map - X 60° 16 Space Strip - R 240° 1 2
3 X → T Hex Map - X 60° Hex Map - T 240° 5 10
4 T → U Hex Map - T 120° Hex Map - U 300° 7 8
5 U → E Hex Map - U 120° Hex Map - E 300° 5 8
6 X → Sand Hex Map - X 180° Tavern - Sand 6 9
7 E → L Hex Map - E 120° Hex Map - L 300° 5 7
8 L → H Hex Map - L 60° Hex Map - H 240° 7 14
9 H → Water Hex Map - H 30° Ending - Water 240° 3 7


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