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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/12/2026 12:16:44 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c4e1aef3621c46dca7d274a67252ddeb

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 493
Difficulty: Very Difficult
Map Difficulty Score: 562.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number L Jungle Blockade 5 I Sand Blockade 2 M Jungle Blockade 1 G Rubble Blockade 6 C Rubble Blockade 3 P F Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 493 283 129
46%
48
17%
22
8%
7
2%
41
14%
9
3%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - L (363, 467) 300° (5x) 60° 69.0
4 Blockade - Sand Blockade 2 (800, 239) 240° (4x) on top -
5 Hex Map - I (910, 622) 180° (3x) 300° 79.0
6 Blockade - Jungle Blockade 1 (879, 625) 120° (2x) on top -
7 Hex Map - M (500, 1012) 180° (3x) 300° 91.0
8 Blockade - Rubble Blockade 6 (331, 781) 120° (2x) on top -
9 Hex Map - G (-48, 1168) 300° (5x) 240° 69.0
10 Blockade - Rubble Blockade 3 (-220, 906) 60° (1x) on top -
11 Hex Map - C (-595, 1013) 240° (4x) 300° 41.0
12 16 Space Strip - P (-1075, 975) 120° (2x) 0° 26.0
13 Hex Map - F (-1050, 1483) 60° (1x) 330° 69.0
14 Ending - Jungle (-1235, 1805) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 3 6
2 L → I Hex Map - L 60° Hex Map - I 240° 1 2
3 I → M Hex Map - I 300° Hex Map - M 120° 5 6
4 M → Q Hex Map - M 240° 16 Space Strip - Q 60° 1 3
5 M → G Hex Map - M 300° Hex Map - G 120° 3 4
6 G → C Hex Map - G 240° Hex Map - C 60° 5 6
7 C → P Hex Map - C 300° 16 Space Strip - P 120° 3 7
8 P → F 16 Space Strip - P 0° Hex Map - F 180° 4 6
9 F → Jungle Hex Map - F 330° Ending - Jungle 180° 3 6


Generated with v11.2.9