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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 10:48:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c4ea34c7a6bd4488ab9f3376ce02db4e

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 519
Difficulty: Very Difficult
Map Difficulty Score: 239.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number M Sand Blockade 2 X Water Blockade 4 H Rubble Blockade 3 E Rubble Blockade 6 Q U T Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 92 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 240° (4x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - U 120° (2x) 78 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - T 60° (1x) 77 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 519 286 110
38%
51
18%
19
7%
8
3%
49
17%
5
2%
19
7%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - M (501, 233) 240° (4x) 120°, 300° 92.0
4 Blockade - Water Blockade 4 (888, -104) 300° (5x) on top -
5 Hex Map - X (1003, -1) 240° (4x) 60° 70.0
6 Blockade - Rubble Blockade 3 (1394, -151) 240° (4x) on top -
7 Hex Map - H (1504, 232) 0° (0x) 60° 60.0
8 Blockade - Rubble Blockade 6 (1895, 82) 240° (4x) on top -
9 Hex Map - E (2005, 465) 240° (4x) 71.0
10 16 Space Strip - Q (2097, 855) 180° (3x) 300° 26.0
11 Hex Map - U (1640, 1089) 120° (2x) 240° 78.0
12 Blockade - Jungle Blockade 5 (1514, 749) 60° (1x) on top -
13 Hex Map - T (1139, 856) 60° (1x) 270° 77.0
14 Ending - Water (769, 856) 270° (5x) - -
15 Tavern - Rubble (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 7 8
2 M → X Hex Map - M 120° Hex Map - X 300° 4 7
3 X → H Hex Map - X 60° Hex Map - H 240° 7 16
4 H → E Hex Map - H 60° Hex Map - E 240° 7 11
5 E → Q Hex Map - E 16 Space Strip - Q 180° 7 10
6 Q → U 16 Space Strip - Q 300° Hex Map - U 120° 4 7
7 U → T Hex Map - U 240° Hex Map - T 60° 6 8
8 M → Rubble Hex Map - M 300° Tavern - Rubble 120° 3 7
9 T → Water Hex Map - T 270° Ending - Water 120° 3 6


Generated with v11.2.9