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Setup for 2 Player a Game of Quest for El Dorado

Generated on 9/12/2025 4:26:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c5095b76d668420ea19a11c96e5bc57b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 435
Difficulty: Difficult
Map Difficulty Score: 190.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number V Rubble Blockade 3 X Jungle Blockade 5 F Water Blockade 4 L Sand Blockade 2 R T Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 435 248 101
41%
50
20%
15
6%
7
3%
29
12%
10
4%
12
5%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - V (501, 233) 240° (4x) 120°, 300° 73.0
4 Blockade - Jungle Blockade 5 (888, -104) 300° (5x) on top -
5 Hex Map - X (1003, -1) 240° (4x) 60° 69.0
6 Blockade - Water Blockade 4 (1394, -151) 240° (4x) on top -
7 Hex Map - F (1504, 232) 240° (4x) 69.0
8 Blockade - Sand Blockade 2 (1592, 250) 180° (3x) on top -
9 Hex Map - L (1460, 775) 0° (0x) 69.0
10 16 Space Strip - R (1461, 1165) 180° (3x) 300° 33.0
11 Hex Map - T (958, 1321) 300° (5x) 330° 75.0
12 Ending - Jungle (773, 1643) 330° (6x) - -
13 Tavern - Rubble (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 5 8
2 V → X Hex Map - V 120° Hex Map - X 300° 6 10
3 X → F Hex Map - X 60° Hex Map - F 240° 3 9
4 F → L Hex Map - F Hex Map - L 180° 5 9
5 L → R Hex Map - L 16 Space Strip - R 180° 6 10
6 R → T 16 Space Strip - R 300° Hex Map - T 120° 4 5
7 V → Rubble Hex Map - V 300° Tavern - Rubble 120° 6 11
8 T → Jungle Hex Map - T 330° Ending - Jungle 180° 2 4


Generated with v7.1.2