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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/24/2026 4:33:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c5378b4bd4074ec6926178f1d09381e8

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 493
Difficulty: Very Difficult
Map Difficulty Score: 483.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number C Rubble Blockade 6 G Sand Blockade 2 O K M Water Blockade 4 E Jungle Blockade 1 I Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 493 283 140
49%
34
12%
23
8%
6
2%
44
16%
7
2%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - C (594, -78) 60° (1x) 120° 41.0
4 Blockade - Sand Blockade 2 (843, -649) 300° (5x) on top -
5 Hex Map - G (958, -546) 60° (1x) 69.0
6 16 Space Strip - O (1250, -38) 300° (5x) 60° 38.0
7 Hex Map - K (1640, 309) 120° (2x) 60° 62.0
8 Blockade - Water Blockade 4 (1893, 393) 240° (4x) on top -
9 Hex Map - M (2003, 776) 240° (4x) 91.0
10 Blockade - Jungle Blockade 1 (2091, 794) 180° (3x) on top -
11 Hex Map - E (1959, 1319) 120° (2x) 60° 70.0
12 Blockade - Rubble Blockade 3 (2442, 1013) 240° (4x) on top -
13 Hex Map - I (2552, 1396) 0° (0x) 30° 79.0
14 Ending - Jungle (2737, 1718) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 3 4
2 C → G Hex Map - C 120° Hex Map - G 300° 1 2
3 G → O Hex Map - G 16 Space Strip - O 180° 1 2
4 O → K 16 Space Strip - O 60° Hex Map - K 240° 4 6
5 K → R Hex Map - K 60° 16 Space Strip - R 240° 4 6
6 K → M Hex Map - K 60° Hex Map - M 240° 3 5
7 M → E Hex Map - M Hex Map - E 180° 5 6
8 E → I Hex Map - E 60° Hex Map - I 240° 3 5
9 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 6


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