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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/3/2026 1:10:57 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c5a82dd9fd76408aa973d1d2d001c6ce

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 494
Difficulty: Difficult
Map Difficulty Score: 172.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number F Sand Blockade 2 G Rubble Blockade 6 P D L Rubble Blockade 3 J Jungle Blockade 1 M Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 494 283 132
47%
51
18%
20
7%
7
2%
38
13%
9
3%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - F (548, -156) 60° (1x) 120° 69.0
4 Blockade - Rubble Blockade 6 (889, -571) 300° (5x) on top -
5 Hex Map - G (1004, -468) 60° (1x) 0° 69.0
6 16 Space Strip - P (1005, -78) 180° (3x) 60° 26.0
7 Hex Map - D (1598, -80) 120° (2x) 0° 68.0
8 Blockade - Rubble Blockade 3 (1777, -62) 180° (3x) on top -
9 Hex Map - L (1645, 463) 300° (5x) 0° 69.0
10 Blockade - Jungle Blockade 1 (2006, 481) 180° (3x) on top -
11 Hex Map - J (1874, 1006) 0° (0x) 300° 58.0
12 Blockade - Jungle Blockade 5 (1843, 1009) 120° (2x) on top -
13 Hex Map - M (1464, 1396) 0° (0x) 330° 91.0
14 Ending - Jungle (1279, 1718) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 7 8
2 F → G Hex Map - F 120° Hex Map - G 300° 5 6
3 G → P Hex Map - G 0° 16 Space Strip - P 180° 6 11
4 P → D 16 Space Strip - P 60° Hex Map - D 240° 3 5
5 D → L Hex Map - D 0° Hex Map - L 180° 7 12
6 L → J Hex Map - L 0° Hex Map - J 180° 5 8
7 J → M Hex Map - J 300° Hex Map - M 120° 5 6
8 M → Jungle Hex Map - M 330° Ending - Jungle 180° 3 6


Generated with v11.2.9