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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/21/2025 6:03:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c5aa4cb3bb1e4825bd22b8b0596800b1

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 449
Difficulty: Very Difficult
Map Difficulty Score: 719.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number H Sand Blockade 2 U Water Blockade 4 X Jungle Blockade 5 S Rubble Blockade 3 N Rubble Blockade 6 F Jungle Blockade 1 Q Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 449 287 113
39%
62
22%
7
2%
6
2%
61
21%
5
2%
13
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (341, -415) 300° (5x) on top -
3 Hex Map - H (456, -312) 120° (2x) 180°, 60° 59.0
4 Blockade - Water Blockade 4 (723, -830) 0° (0x) on top -
5 Hex Map - U (591, -855) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 5 (1120, -1239) 240° (4x) on top -
7 Hex Map - X (1230, -856) 240° (4x) 60° 69.0
8 Blockade - Rubble Blockade 3 (1621, -1006) 240° (4x) on top -
9 Hex Map - S (1731, -623) 300° (5x) 55.0
10 Blockade - Rubble Blockade 6 (2001, -605) 180° (3x) on top -
11 Hex Map - N (1869, -80) 180° (3x) 300° 49.0
12 Blockade - Jungle Blockade 1 (1654, -389) 120° (2x) on top -
13 Hex Map - F (1275, -2) 0° (0x) 300° 69.0
14 16 Space Strip - Q (731, 76) 180° (3x) 270° 26.0
15 Ending - Water (404, 76) 270° (5x) - -
16 Tavern - Sand (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 120° Hex Map - H 300° 7 11
2 H → U Hex Map - H 180° Hex Map - U 5 11
3 U → X Hex Map - U 60° Hex Map - X 240° 1 2
4 X → S Hex Map - X 60° Hex Map - S 240° 7 14
5 S → N Hex Map - S Hex Map - N 180° 5 8
6 H → Sand Hex Map - H 60° Tavern - Sand 240° 6 10
7 N → F Hex Map - N 300° Hex Map - F 120° 3 4
8 F → I Hex Map - F 240° Hex Map - I 60° 3 4
9 F → L Hex Map - F 240° Hex Map - L 60° 1 2
10 F → Q Hex Map - F 300° 16 Space Strip - Q 120° 3 5
11 Q → O 16 Space Strip - Q 240° 16 Space Strip - O 60° 1 4
12 Q → Water 16 Space Strip - Q 270° Ending - Water 120° 3 10


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