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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 11:51:29 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=c5b3c7d29a1b4e80a9a4a279bf2815ee

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 457
Difficulty: Very Difficult
Map Difficulty Score: 559.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number K Rubble Blockade 6 F Jungle Blockade 1 J Water Blockade 4 N Jungle Blockade 5 O G D Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 457 283 137
48%
48
17%
13
5%
5
2%
49
17%
7
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (437, -228) 240° (4x) on top -
3 Hex Map - K (547, 155) 300° (5x) 62.0
4 Blockade - Jungle Blockade 1 (362, 173) 180° (3x) on top -
5 Hex Map - F (230, 698) 0° (0x) 60° 69.0
6 Blockade - Water Blockade 4 (759, 314) 240° (4x) on top -
7 Hex Map - J (869, 697) 0° (0x) 58.0
8 Blockade - Jungle Blockade 5 (775, 715) 180° (3x) on top -
9 Hex Map - N (643, 1240) 0° (0x) 60° 49.0
10 16 Space Strip - O (1165, 1358) 300° (5x) 38.0
11 Hex Map - G (1099, 1866) 300° (5x) 69.0
12 Blockade - Sand Blockade 2 (1551, 1884) 180° (3x) on top -
13 Hex Map - D (1419, 2409) 300° (5x) 30° 68.0
14 Ending - Water (1604, 2731) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 3 4
2 B → K Starting - B 60° Hex Map - K 240° 5 6
3 K → F Hex Map - K Hex Map - F 180° 1 3
4 F → J Hex Map - F 60° Hex Map - J 240° 1 2
5 J → N Hex Map - J Hex Map - N 180° 3 4
6 N → O Hex Map - N 60° 16 Space Strip - O 240° 1 3
7 O → G 16 Space Strip - O Hex Map - G 180° 3 5
8 G → D Hex Map - G Hex Map - D 180° 1 3
9 D → Water Hex Map - D 30° Ending - Water 240° 3 7


Generated with v11.2.9